Palworld Early Access roadmap revealed as the game sails past 7 million copies sold – WGB

Developer Pocketpair has revealed the roadmap for Palworld, starting with plans to tackle the biggest and most pressing bugs and issues facing players.

The news came while Palworld continued to shatter all expectations. Just days ago I posted about the game achieving 3 million copies sold and then had to keep editing the damn article every five minutes, but according to Pocketpair that number has now surpassed 7 million, and it doesn’t look like it’s going to be slowing down.

On top of that, Palworld managed to break the 2 million concurrent player barrier, achieving a peak of 2,018,905. That puts it into 2nd place on the list of all-time highest concurrent player counts according to SteamDB, beating out Counter-Strike 2 in the process. The only game higher than Palworld is PUBG: Battlegrounds which managed to accrue 3.2 million players at one point.

The game’s surprising success has actually been the cause of many of its problems. on X, Pocketpair said: “Sales have far exceeded the development team’s expectations, and we are currently experiencing many problems due to excessive access congestion, among other challenges. We will prioritize improving this issue first, and then move on to implementing new in-game features.”

It’s understandable really. I doubt Pocketpair could have ever envisioned this level of player engagement, which only goes to prove that people really are fed up with Game Freak’s treatment of the Pokemon franchise and are eager to enslave cute creatures and put them to work.

[Early Access Roadmap]
・Addressing Critical Issues
・Currently, numerous bugs have been identified, and we are prioritizing fixing those.  
・Sometimes, the world date may experience rollbacks.  
・The loading screen may persist when trying to load into worlds. …and so on.
・Improvements to Implement ASAP  ~
・Key configuration improvements.  
・Improvements to base Pal AI and pathing.
・Planned Future Updates  
・Raid Bosses (End-Game Content)  
・Pal Arena (PvP for Pals)  
・Steam-Xbox Crossplay  
・Various Xbox Feature Improvements  
・Server Transfers and Migrations  
・Improvements to the Building System  
・New islands, Pals, Bosses, and Technologies.

While the game has been super successful, it is also embroiled in a little controversy. While there’s absolutely not doubt that Palworld draws heavily from the Pokemon franchise and that some of its creatures probably do come a little too close to looking like Game Freak’s designs, the real issue is accusations that Pocketpair straight-up stole Game Freak’s models and tweaked them slightly. People claiming to be able to prove this have appeared online offering side-by-side comparisons of Pokemon models and Palworld models, but other people have also spoken out to suggest that model rigging is so different that it wouldn’t really be possible to do that as it would be a time-consuming process and you’d be better off building models from scratch.

VGC wrote a great piece about the ongoing drama that had several AAA game artists comment on the models.

However, since Nintendo is well-known for suing anything that moves, it might mean that the supposed evidence isn’t as definitive as the original posters would like people to believe. Or perhaps it is, and Nintendo is simply waiting to strike?

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